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- #Battletech urban warfare campaign series
Missions with the Raven become tense forays into enemy territory, keeping the Raven’s ECM bubble away from roaming enemies while waiting each round until everything else has moved before attacking, only to hide again at the end of the round.
This introduces completely different tactical considerations to BATTLETECH combat. Furthermore, if you hold a stealthed ‘mech’s action in a round until after all enemies have acted, then you can attack with your stealthed ‘mech without fear of retaliation, since as long as it remains within the ECM bubble it will regain its stealth charge before the next round. So what does this actually mean in practice? Well, if you keep your ‘mechs inside the Raven’s ECM bubble, which moves about with the Raven itself, and no enemies enter the bubble, and you don’t take any offensive actions, then your ‘mechs will be invisible to everything except you. All stealth charges are recharged at the end of the turn. For every enemy unit inside the bubble, every friendly unit loses one stealth charge. Attacking an enemy removes a stealth charge, as does moving outside of the bubble. While a ‘mech has a stealth charge it can’t be seen or targeted in any way. Game-mechanics-wise, it operates using “stealth charges”: every friendly ‘mech inside the ECM bubble receives one stealth charge, with the Raven itself having two. ‘Mechs inside it are blurred as if under water, or more accurately, I suppose, using active camouflage. The stealth field is passive and uncontrollable it’s always there in a big, very funky-looking special effects bubble around the carrier. The first flashpoint in a new career or post-campaign game once Urban Warfare is installed has you liberating this marvel of modern technology and, if you’re so inclined, keeping it for yourself.
#Battletech urban warfare campaign full
This provides it with two abilities: a visual and electrical stealth field easily large enough to hide a full lance of Battlemechs, and the Active Probe ability, which both sensor-locks any ‘mechs in a large radius around the Raven and also temporarily knocks out enemy stealth fields, exposing those hiding within to normal visibility targeting. Urban Warfare introduces the Raven: a new prototype Light ‘mech with high speed, low armour, reasonable damage output, and, most importantly, an unremovable ECM package fitted into its right torso. Yes, it’s true! That 35-ton, 10-meter high bipedal war machine covered in metal armour and wielding BFGs is actually a stealth ‘mech! ‘Mechs stomping around big destructible future cityscapes? Yes please! On and that stealth thing sounded fun, too.
#Battletech urban warfare campaign mods
I’ve been eagerly awaiting Urban Warfare since sinking about 100 hours into the base game’s campaign and another 50 or so hours into the Flashpoint DLC, and that’s without even looking at mods (RogueTech sounds excellent).
#Battletech urban warfare campaign series
But it also includes some revolutionary stealth technology (and counter-stealth technology), a couple of new Battlemechs, some new enemy vehicles, and another series of multi-stage “flashpoint” missions - 10 in all if the pre-release discussions I read are correct. Urban Warfare is as suitably named as the previous DLC, as perhaps its biggest draw card is the new biome it brings: urban. In fact, I couldn’t decide in last year’s game-of-the-year roundup whether BATTLETECH or Conan: Exiles should take my number one spot. You may already have gathered that I’m a bit of a fan, especially if you’ve read my reviews of the base game and the earlier Flashpoint DLC.
#Battletech urban warfare campaign Pc
BATTLETECH: Urban Warfare is the second of three DLC expansions promised for HareBrained Schemes fantastic 2018 PC conversion of the old FASA BATTLETECH game, published by Paradox Interactive.