![magna graecia total war attila magna graecia total war attila](http://i.ytimg.com/vi/aMezeWFY_2M/hqdefault.jpg)
Massalia took a hit for the team though as it lost the city itself in a siege and it's currently under control of a different faction. On the southern Mediterranean, Egypt picked up the fight by wiping out the Roman navies down there, securing Africa and locking Rome out from there as I pushed through Numidia. I also got to kill their admiral by having my archers use fire arrows on its ship (it got stuck and couldn't land), so I pretty much saved myself a lot of problem by getting rid of their experienced leader without fighting him directly. It was a hard fight and it got me to learn why the Romans used the manipular system. A highlight was the combat against Classis II Martia, in which I basically said "screw it" and got all my fleet to shore to link up with my garrison troops to fight the fleet on the field. The first phase thus became a war of navies, as one my fleets guarded the Adriatic to prevent troops from making landfall on Apollonia. It was a nightmare of getting enough coin and food to not crash the state, not helped by the fact that "Empire Maintainance" sapped a lot of my income. Unlike the first time around, Rome didn't send its armies after me immediately and instead we settled into a war of economic attrition as I had to stretch thin my economy to keep the war going. In my case, I got to conquer all of Mauretiana and nearly all of Numidia (Syracuse has one settlement) while my three stacks guarded the pass of Naissos and Epidamnos. Syracuse also got into the action later on so Rome lost all of Africa eventually with the exception of the Phazania region. War with Rome basically meant that I had most of my focus on conquering its territory, for whatever reason Rome didn't bother to properly safeguard its holdings in Africa so eventually Macedon and Egypt did a pincer move on its holdings. There was another firing drill in Empire, fire and advance (the front rank shoots, the back rank advances at the front and shoots, the new back rank advances and shoots, and so on), that also didn't work well and would result in subpar performance.Įdited by Resileafs on Aug 12th 2022 at 6:52:27 AM Fire by rank on the other hand almost always fired correctly. Empire's platoon firing was not entirely well programmed, units seemingly unable to fire properly unless they were on a completely flat plain. Incidently that's why generals liked to park themselves on the tallest hill they could find at the battlefield site so they could see the whole area around them easily.Ĭ. In real life, from the ground, you don't get that. In a game, we have the advantage of seeing everything from above and can see the infantry unit moving behind the cavalry. Real life warfare relies almost entirely on exploiting what your enemy can and cannot see. I recall that their requirement to take over both the Eastern Roman Empire and the Sassanid was surprisingly difficult.ī. Probably the Sarmatians in Rome 1's Barbarian Invasion.